You take on the role of Max Power, a secret agent who has just been
transferred to a secret facility for extraterrestrial research and cover-up.
It's your job to unravel the mystery behind the Omega syndrome.
The best part of Omega Syndrome is the character development.
Although it uses the traditional method of gaining experience points for
completing tasks and then exchanging them to improve stats, this has a few extra
touches.
As well as the basic stats like strength, intelligence and agility, you can
opt to spend your points on learning and mastering new skills like first aid or
lock picking.
This not only gives the game a realm of playability outside combat, but means
you can raise your party the way you want. You could opt for one combatant, one
healer and one thief or you could raise an army of hybrids.
This skill system adds a lot more strategy to the game and is a welcome
change from most RPGs in which stats are boosted and skills learnt
automatically.
Omega Syndrome's weakness is its combat system. The battles are slow, the
interface is confusing and even early on in the game the NPCs seem a bit too
powerful.